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Affective Computing Market 2020, Global Industry Analysis, Size, Share, Growth, Trends and Forecast - 2025

A New Market Study, titled “Affective Computing Market Upcoming Trends, Growth Drivers and Challenges” has been featured on WiseGuyReports.

PUNE, MAHARASTRA, INDIA, March 30, 2020 /EINPresswire.com/ -- Summary

A New Market Study, titled “Affective Computing Market Upcoming Trends, Growth Drivers and Challenges” has been featured on WiseGuyReports.

This report provides in depth study of “Affective Computing Market” using SWOT analysis i.e. Strength, Weakness, Opportunities and Threat to the organization. The 5G Technology Market report also provides an in-depth survey of key players in the market which is based on the various objectives of an organization such as profiling, the product outline, the quantity of production, required raw material, and the financial health of the organization.

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This market report offers a comprehensive analysis of the global 5G Technology market. This report focused on 5G Technology market past and present growth globally. Global research on Global 5G Technology Industry presents a market overview, product details, classification, market concentration, and maturity study. The market value and growth rate from 2019-2025 along with industry size estimates are explained.

The latest advancements in 5G Technology industry and changing market dynamics are key driving factors to depict tremendous growth. Also, the risk factors which will have a significant impact on the Global 5G Technology industry in the coming years are listed in this report. The revenue-generating 5G Technology types, applications, and key regions are evaluated. Top growing regions and 5G Technology industry presence cover Asia-Pacific, North America, Europe, Middle East, African countries and South America. This 5G Technology business study also analyzes the top countries in these regions with their market potential.

Affective computing (also known as artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion (“affect” is, basically, a synonym for “emotion.”), the more modern branch of computer science originated with Rosalind Picard’s 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions.

Key manufacturers are included based on company profile, sales data and product specifications etc.:
IBM
Microsoft
Eyesight Technologies
Affectiva
NuraLogix
gestigon GmbH
Crowd Emotion
Beyond Verbal
nViso
Cogito Corporation
Kairos

The main contents of the report including:
Global market size and forecast
Regional market size, production data and export & import
Key manufacturers profile, products & services, sales data of business
Global market size by Major End-Use
Global market size by Major Type

Major applications as follows:
Market Research
Healthcare
Media & Advertisement
Automotive
Others

Major Type as follows:
Touch-Based
Touchless

Regional market size, production data and export & import:
Asia-Pacific
North America
Europe
South America
Middle East & Africa

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Major Key Points in Table of Content

1 Global Market Overview
1.1 Scope of Statistics
1.1.1 Scope of Products
1.1.2 Scope of Manufacturers
1.1.3 Scope of End-Use
1.1.4 Scope of Product Type
1.1.5 Scope of Regions/Countries
1.2 Global Market Size

2 Regional Market
2.1 Regional Sales
2.2 Regional Demand
2.3 Regional Trade

3 Key Manufacturers
3.1 IBM
3.1.1 Company Information
3.1.2 Product & Services
3.1.3 Business Data (Sales Revenue, Cost and Margin)
3.1.4 Recent Development
3.2 Microsoft
3.2.1 Company Information
3.2.2 Product & Services
3.2.3 Business Data (Sales Revenue, Cost and Margin)
3.2.4 Recent Development
3.3 Eyesight Technologies
3.3.1 Company Information
3.3.2 Product & Services
3.3.3 Business Data (Sales Revenue, Cost and Margin)
3.3.4 Recent Development
3.4 Affectiva
3.4.1 Company Information
3.4.2 Product & Services
3.4.3 Business Data (Sales Revenue, Cost and Margin)
3.4.4 Recent Development
3.5 NuraLogix
3.5.1 Company Information
3.5.2 Product & Services
3.5.3 Business Data (Sales Revenue, Cost and Margin)
3.5.4 Recent Development
3.6 gestigon GmbH
3.6.1 Company Information
3.6.2 Product & Services
3.6.3 Business Data (Sales Revenue, Cost and Margin)
3.6.4 Recent Development
3.7 Crowd Emotion
3.7.1 Company Information
3.7.2 Product & Services
3.7.3 Business Data (Sales Revenue, Cost and Margin)
3.7.4 Recent Development
3.8 Beyond Verbal
3.8.1 Company Information
3.8.2 Product & Services
3.8.3 Business Data (Sales Revenue, Cost and Margin)
3.8.4 Recent Development
3.9 nViso
3.9.1 Company Information
3.9.2 Product & Services
3.9.3 Business Data (Sales Revenue, Cost and Margin)
3.9.4 Recent Development
3.10 Cogito Corporation
3.10.1 Company Information
3.10.2 Product & Services
3.10.3 Business Data (Sales Revenue, Cost and Margin)
3.11 Kairos
3.11.1 Company Information
3.11.2 Product & Services
3.11.3 Business Data (Sales Revenue, Cost and Margin)

Continued….

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